Prussia ideas eu4.

Now to the changes: The Traditions and Ambition are unchanged. Prussia still enjoys +0.5 Yearly Army Tradition and -10% Aggressive Expansion Impact as well as +5% Discipline. The first idea 'Found the Kammergericht' (+10% National Tax Modifier) was moved to the new Brandenburgian Ideas. It gets replaced by a Stability Cost Modifier, probably -10%.

Prussia ideas eu4. Things To Know About Prussia ideas eu4.

Feb 21, 2024 · Livland (37) is part of a state. Effects. The country: becomes Livonia. gains 10 prestige. if DLC 'Lions of the North' is active: gets new missions. If the country was the Livonian Order, it switches to the Livonian path, otherwise it gets Livonian missions. Stacking speed does 2 things: 1)It makes expending at diverse borders very fast which is critical at eastern europe/steppes. 2)It messes up with AI's planning since it has hard time to calculte how he can avoid you. trade idea by itself is a good idea to make money and offers good policies.Dec 13, 2023 · 4 Mission Events. 4.1 Reform of the Brandenburg Army. 4.2 Frederick William's Absolutism. 4.3 The Great Prussian Military Reform. 4.4 University of Königsberg. 4.5 The Matter of Berlin. 4.6 Unification of Berlin. 4.7 The [Root.GetAdjective] Legal System. 4.8 Edict of Potsdam. Canada is a formable nation located in the Colonial Canada region of North America, with its capital traditionally located in Ottawa. In the timeframe of EUIV, its territories are controlled by France, Great Britain, and various First Nations tribes, including Cree and Ojibwe. Although Canada was confederated in 1867, a skilled player can form ...

Prussia has +25% manpower +20% morale +5% discipline and Prussia also gain more army tradition from national ideas which gives better generals, higher morale, increased manpower recovery (Prussia also gain up to +10% discipline from militarization) Offensive. Quality. Trade I guess? You're pretty open here since you don't need Influence, Admin, or Humanist for a Tall game. Influence could still be nice if you find yourself expanding through PUs. Innovative, Economic, Offensive, and Quality are your Space Marine build, and Diplomatic, Quantity, and Economic are your basic Tall requirements. Immediate effects. Hidden effect: Sets the country flag pru_confederation_happened; If burghers have at least 40/50/60/70/80 influence . Danzig gets respectively 1/2/3/4/5 cores on a random province in East Prussia or West Prussia (except capital) . If these Provinces are part of the HRE, they leave the HRE; If Danzig …

For a SP Baltic crusader I went with quantity, rel, diplo, quality, and eco. For MP I would ditch diplo for trade and rel for something of your choice. 6. SpectaSilver991. • 3 yr. ago. In MP, the meta for all nations, is Quantity-Economic-Quality. The rest varies depending on what your goals are. Xalethesniper. • 3 yr. ago.Jan 19, 2022 · owns at least 8 core provinces in North Germany region with Lower Saxon culture. has at least 100 total development. Hanover is part of a state. Effects. The country: becomes Hanover. gains 25 prestige. gets new missions. gets the event ‘ New Traditions & Ambitions ’, unless it is a custom nation.

Provence -> Sardinia Piedmont-> Prussia is my favorite- no need to rush the Prussia formation since the government is hard to deal with before tech 23. This gets you a Prussia with 30% diplo annexation cost, troops that drill even faster and will never lose their drill (with the monument in Austria), 5% admin efficiency, 10% goods produced, and 1% …These can help in the creation of Prussia. Each nation starts at 100% discipline as their base. To increase discipline, certain idea groups, religions, and nations provide additional 2.5% to 10% ...Immediate effects. Hidden effect: Sets the country flag pru_confederation_happened; If burghers have at least 40/50/60/70/80 influence . Danzig gets respectively 1/2/3/4/5 cores on a random province in East Prussia or West Prussia (except capital) . If these Provinces are part of the HRE, they leave the HRE; If Danzig …There's two things to consider: ideas and units. Ideas: Prussia has +5% morale over Poland, +10% Infantry Combat Ability, equal discipline and manpower, and -33% cavalry combat ability vs. Poland. That's an easy win for Prussia, especially considering that from lvl 18 onwards Western tech has better cavalry than Eastern as well (lvl 22 being ...

For military idea groups, complete the collection of Offensive, Defensive, and Quality. Once you have all three, your Prussian armies will be invincible. IMO the only diplomatic idea group other than Diplomatic would be Trade , as colonization as a German state is rather iffy, and you don't really need a navy.

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Dec 13, 2023 · 4 Mission Events. 4.1 Reform of the Brandenburg Army. 4.2 Frederick William's Absolutism. 4.3 The Great Prussian Military Reform. 4.4 University of Königsberg. 4.5 The Matter of Berlin. 4.6 Unification of Berlin. 4.7 The [Root.GetAdjective] Legal System. 4.8 Edict of Potsdam. Forming Germany as Prussia should modify the Governing Capacity Reduction. Simple fact of the matter is, to get the necessary provinces to form Germany as Prussia, you'll end up over governing capacity, especially since you can't just use vassals then auto integrate w/ the decision like Spain can. This isn't normally a huge deal, but it craters ...Go to eu4 r/eu4. r/eu4. A ... +30% infantry CA (stacked up to 50% with Prussian ideas) +10% horse CA +20% cannon CA +15% discipline (stackable up to 25% with advisor and high absolutism) +30% seige ability, which is God tier when level 8 forts start rolling out +1 shock, fire, and seige pips +20% force limit ...owns at least 6 core provinces in the areas Piedmont, Savoy, and Liguria. Effects. The country: becomes Sardinia-Piedmont. gains 10 prestige. gets new missions, unless it was Savoy. gets the …Influence, Defensive, Religious, Offensive, Economic, Quality, Innovative and Aristocratic. With the policies involved with these idea groups, you'd be looking at upwards of 125% discipline, about 70-80% morale of armies, 50% infantry combat ability, 20% cavalry and artillery combat ability, and about 50% siege bonus.

Ambition: +10% Institution spread. The Teutonic Order is a theocracy situated on the coast of the Baltic Sea. Formed during the Third Crusade, the Teutonic Knights were at times based in Acre and, after the expulsion of the Crusaders from the Holy Land, in Hungarian-Transylvania, before finding renewed purpose in the Polish-backed …2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte...The Mongol Empire is a reformable country in Asia. It can only be formed by the Golden Horde, the Ilkhanate, or the Yuan which are also formable nations and have to be formed first and the Mongol Empire itself can also only be formed if the forming country has Tatar or Altaic primary culture. Reforming the Empire will also grant the forming ...Brandenburg starts with 6 provinces in the HRE with only 57 development. Although a fairly small nation, it’s widely popular with EU4 players. The main reason is that forming Prussia from Brandenburg is a natural progression in game. And Prussia is a very strong nation with one of the best militaristic national ideas.Mission tree, events, and national ideas for Denmark along with new naval doctrines for Rule Britannia owners: 2022-05-31 5: 1.34 Combat: Land combat changes for patch 1.34: 2022-05-24 4: Riga: Mission tree and events for Riga: 2022-05-17 3: The Livonian Order: Mission tree and events for the Livonian Order: 2022-05-10 2: The … 9. MerurinTheGreat. • 4 yr. ago. For mp go economic into quality. You don't want a mill idea group as first idea group because you want to be up-to-date with mil tech. Their policy is good (5% discipline) After forming prussia and these ideas you'll have 10% Prussian government + 5 quality + 5 eco-qual policy + 5 Ni = 125% discipline. I ... Individually if you got gold mines Econ is the strongest idea right now as it reduces change of gold mines collapsing + gives goods produced by itself. As for first 3 ideas considering policy bonuses Innovative-offensive-court is the best imo. Court offensive lets you easily stay above 50 power projection for that juicy +1 all mana points.

Retrieved from "https://eu4.paradoxwikis.com/index.php?title=Prussian_ideas&oldid=143719" This page …Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. Also, you won't actually be able to afford full cannons immediately, obviously, so I usually add what I can afford whenever you get a new artillery unit. As for military ideas, it honestly does not matter, although if you want ...

StriderLS said: For a Prussia with colonial ambitions, it's way more benefical to actually conquer provinces in English Channel -> North Sea -> Gulf of St.Lawrence -> Chesapeake Bay -> Caribbean instead of colonizing. Even East Indies Route, Channel -> Ivory Coast -> Cape is on the table.Riga is an OPM surrounded by the Livonian Order. Despite this fact Riga has three aces up its sleeve that allows it to become a Baltic powerhouse in the hands of a skilled player. First is Riga's ability to reform into Kurland without leaving the HRE. The second is the fact that Riga's primary culture is Prussian.Aug 9, 2021 · Europa Universalis 4EU4 PrussiaHey all and welcome to my new Europa Universalis 4 run as Prussia! In this run we will play EU4 on very hard difficulty. We st... Effects. The country: becomes the Roman Empire.; gains 50 prestige.; gets the event ‘New Traditions & Ambitions’, unless it has custom ideas.; if Domination is active : . Unlock the Roman Empire and Roman Republic government reforms; if the nation is not revolutionary : Enact the Roman Empire government reform if the nation is a Monarchy …In 1945, East Prussia was dissolved, and the lands were distributed among Poland, Russia and Lithuania. As such, there is no single name that refers to the former province as a who...Plus dip techs are the most useless, so you wont be missing much if you spend a little too much bird power. Military idea can be offensive/defensive/quality. Offensive is just solid, Defensive is great early game (though less good once you’re Prussia) and quality for (eventually) space marines. Honestly I’m not a big fan of the Innovative pick.Trade ideas are good for exactly such situations, but aren't mandatory. Admin ideas for core cost reduction aren't bad, but coring costs won't be high during the run because of AE in the HRE. However, once you form Prussia you'll need the +25% governing cap from Admin ideas, which essentially gives you +50% because of your unique gov type.

What ideas are you suggesting for a prussia in a MP (assuming that prussia will own most of skandinavia). I want to tak the following idea groups first: 1) Innovative. 2) Defensive. 3) Quantity. 4) Economic. 5) Quality. Economic seems to be great in combination with quantity, fewer MP and costs for buildings, and policy with +33% land …

For previous patches I would say Influence-Religious-Offensive. However, since the latest patch, Brandenburg-Prussia, with its, very rewarding, mission tree made certain ideas redundant - at least at the start of the game, so I've completely changed my ideas choice. I now play the Emperor game, and go with Aristocratic-Innovative-Diplomatic combo.

Albert Ehrenreich Gustav von Manstein (24 August 1805 - 11 May 1877) was a Prussian general who served during the Austro-Prussian War and the Franco-German War. He was the adoptive grandfather of Erich von Manstein . …its not terrible being over, but courthouses and their upgrade are the best way to deal with governing capacity. you can also go out of the governing form. also you could use some permanent vassals that you keep forever and feed some stuff. Sinjako. • 3 yr. ago.The Mongol Empire is a reformable country in Asia. It can only be formed by the Golden Horde, the Ilkhanate, or the Yuan which are also formable nations and have to be formed first and the Mongol Empire itself can also only be formed if the forming country has Tatar or Altaic primary culture. Reforming the Empire will also grant the forming ...As you said, again, it's not a terrible idea group you should never take. But in general, for your first admin idea group you're gonna get way more benefit from Religious or Humanist, and by the time you start taking other idea groups, administrative efficiency and greater manpower pools/force limits make the Admin ideas far less appealing.The Mongol Empire is a reformable country in Asia. It can only be formed by the Golden Horde, the Ilkhanate, or the Yuan which are also formable nations and have to be formed first and the Mongol Empire itself can also only be formed if the forming country has Tatar or Altaic primary culture. Reforming the Empire will also grant the forming ...Dec 19, 2023 · To decide which idea group it should take, the AI employs a "weight system": each idea group is given a certain weight and the higher this weight is for an idea group, the higher the chances that the AI will choose it. The AI will never choose an idea group with a weight of 0. [6] Idea group. Base weight. In 1945, East Prussia was dissolved, and the lands were distributed among Poland, Russia and Lithuania. As such, there is no single name that refers to the former province as a who...EU4 1.35 Brandenburg Guide - It's EASIER THAN EVER To FORM PRUSSIA. The Red Hawk. 119K subscribers. Join. Subscribed. 3.6K. 170K views 9 months ago #eu4 …As a Prussia enjoyer one of the key things to think about is how you spend your gov cap. To optimize your gov cap usage, you should be thinking in terms of gov cap spent / autonomy modified development. A fully cored province costs you 1 point of gov cap for each point of development. A fully cored province with a courthouse costs you 0,75 ...

Europa Universalis 4EU4 PrussiaHey all and welcome to my new Europa Universalis 4 run as Prussia! In this run we will play EU4 on very hard difficulty. We st...When working on the Internet, whether you are a blog writer, a web designer or even a programmer, the time will eventually come when you will have to convert your XML files to PDF ...Best Idea Groups for Prussia. Um...that pretty much sums it up.What's your favorite idea groups to go with Prussia? I typically go for Defensive, Offensive, Quality/Quantity, and … Best military ideas. With Policy: Quality. If you're playing a tall game, such as Florence or something, you will make use of tall idea sets like Economic and Innovative. These combine well with Quality to give you a strong army. Without Policy: Offensive. Instagram:https://instagram. sep 19 weathertdcardservices login credit cardshrek forever after screencapscursefroge 4 Mission Events. 4.1 Reform of the Brandenburg Army. 4.2 Frederick William's Absolutism. 4.3 The Great Prussian Military Reform. 4.4 University of Königsberg. 4.5 The Matter of Berlin. 4.6 Unification of Berlin. 4.7 The [Root.GetAdjective] Legal System. 4.8 Edict of Potsdam. alex holley husbanddetail business for sale its unfair to compare other countries to prussia militarily because prussia is such a monster Lol. prussia receives a mind boggling amount of military modifiers that always has them number 1. between their top tier ideas and their insane government interaction that can be manipulated with military mana, no one beats prussia 1 to 1. that's not to say other … jc penney online shopping Brandenburg starts with 6 provinces in the HRE with only 57 development. Although a fairly small nation, it’s widely popular with EU4 players. The main reason is that forming Prussia from Brandenburg is a natural progression in game. And Prussia is a very strong nation with one of the best militaristic national ideas.owns at least 6 core provinces in the areas Piedmont, Savoy, and Liguria. Effects. The country: becomes Sardinia-Piedmont. gains 10 prestige. gets new missions, unless it was Savoy. gets the …